{"id":776985,"date":"2025-05-06T12:48:21","date_gmt":"2025-05-06T04:48:21","guid":{"rendered":"https:\/\/ztylezman.com\/?p=776985"},"modified":"2025-05-09T16:58:19","modified_gmt":"2025-05-09T08:58:19","slug":"nier-automata-development-insights-square-enix-15th-anniversary","status":"publish","type":"post","link":"https:\/\/ztylezman.com\/en\/auto-en-2\/nier-automata-development-insights-square-enix-15th-anniversary\/","title":{"rendered":"NieR: Automata and Its Legacy &#8211; Insights from Yoko Taro and Square Enix&#8217;s Anniversary Celebration"},"content":{"rendered":"<amp-carousel width=\"780\" height=\"520\" layout=\"responsive\" type=\"slides\" autoplay=\"\" delay=\"30000\" role=\"region\" aria-label=\"Carousel with autoplay\"><amp-img src=\"https:\/\/ztylezman.com\/wp-content\/uploads\/2025\/04\/ztylezman.com_ztylezman-game-game-milestone-2.jpg\" width=\"849\" height=\"477\" layout=\"responsive\" alt=\"ztylezman.com_ztylezman-game-game-milestone-2\"><\/amp-img><amp-img src=\"https:\/\/ztylezman.com\/wp-content\/uploads\/2025\/04\/ztylezman.com_ztylezman-game-game-milestone-1.jpg\" width=\"849\" height=\"477\" layout=\"responsive\" alt=\"ztylezman.com_ztylezman-game-game-milestone-1\"><\/amp-img><\/amp-carousel>\n\n<br>\n<p>Square Enix, which owns the NieR intellectual property, recently celebrated its 15th anniversary with a special online event. The event featured NieR: Automata&#8217;s game director Yoko Taro and producer Yosuke Saito, who shared amusing anecdotes from the development process.<\/p>\n<p>Yoko Taro, still sporting his iconic headgear, recalled the initial conceptualization of \u300aNieR: Automata\u300b. He mentioned that while the game originally featured multiple endings, the number of choices wasn\u2019t particularly extensive. However, at the request of the Square Enix U.S. executive, the team deliberately expanded the number of endings. Now, the total count has reached 27, including the A-Z endings and the DLC endings.<\/p>\n<p>Among the various endings, Ending E results in the player&#8217;s save file being deleted. This conclusion is often regarded by many players as the &#8220;true ending,&#8221; perfectly aligning with the game&#8217;s overarching themes of nihilism and destruction. Yoko Taro revealed that when this ending was initially designed, Yosuke Saito was unaware of it. It wasn\u2019t until later stages of development that members of the team quietly informed him about it.<\/p>\n<p>Interestingly, NieR&#8217;s debut title sold only 500,000 copies upon release. Although it didn\u2019t result in losses for the studio, its commercial performance was far from stellar. Therefore, the global acclaim that followed the release of NieR: Automata was, as Yoko Taro admitted, a truly surprising development.<\/p>\n<p>As for when the series will release a new installment, unfortunately, the studio has yet to announce further details. However, as a devoted fan of the NieR series, I will patiently wait and look forward to the arrival of the next chapter.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n\n<iframe loading=\"lazy\" title=\"\u300cNieR\u300d\uff08\u30cb\u30fc\u30a2\uff09\u30b7\u30ea\u30fc\u30ba15\u5468\u5e74\u8a18\u5ff5\u751f\u653e\u9001\" width=\"788\" height=\"443\" src=\"https:\/\/www.youtube.com\/embed\/3FQD3gUBShw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n\n<\/div><\/figure>\n\n","protected":false},"excerpt":{"rendered":"<p>Discover the story behind NieR: Automata&#8217;s development, including its 27 unique endings, shared by Yoko Taro and Square Enix during the NieR 15th anniversary event.<\/p>\n","protected":false},"author":6,"featured_media":769567,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":"Square Enix recently commemorated the 15th anniversary of the NieR series, unveiling fascinating details about NieR: Automata's development process. With Yoko Taro and Yosuke Saito sharing insights, fans learned how the game evolved into a masterpiece with 27 unique endings, including the iconic Ending E that deletes player save files. Initial sales of the original NieR might have been modest, but NieR: Automata reached global acclaim, cementing its place as a cultural phenomenon. As fans await new installments, this retrospective offers a deeper appreciation of the series' growth."},"categories":[4990],"tags":[],"class_list":{"0":"post-776985","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-auto-en-2"},"raw_content":"<!-- wp:html --><amp-carousel width=\"780\" height=\"520\" layout=\"responsive\" type=\"slides\" autoplay=\"\" delay=\"30000\" role=\"region\" aria-label=\"Carousel with autoplay\"><amp-img src=\"https:\/\/ztylezman.com\/wp-content\/uploads\/2025\/04\/ztylezman.com_ztylezman-game-game-milestone-2.jpg\" width=\"849\" height=\"477\" layout=\"responsive\" alt=\"ztylezman.com_ztylezman-game-game-milestone-2\"><\/amp-img><amp-img src=\"https:\/\/ztylezman.com\/wp-content\/uploads\/2025\/04\/ztylezman.com_ztylezman-game-game-milestone-1.jpg\" width=\"849\" height=\"477\" layout=\"responsive\" alt=\"ztylezman.com_ztylezman-game-game-milestone-1\"><\/amp-img><\/amp-carousel>\n\n<!-- \/wp:html --><br>\n<!-- wp:paragraph --><p>Square Enix, which owns the NieR intellectual property, recently celebrated its 15th anniversary with a special online event. The event featured NieR: Automata's game director Yoko Taro and producer Yosuke Saito, who shared amusing anecdotes from the development process.<\/p><!-- \/wp:paragraph -->\n<!-- wp:paragraph --><p>Yoko Taro, still sporting his iconic headgear, recalled the initial conceptualization of \u300aNieR: Automata\u300b. He mentioned that while the game originally featured multiple endings, the number of choices wasn\u2019t particularly extensive. However, at the request of the Square Enix U.S. executive, the team deliberately expanded the number of endings. Now, the total count has reached 27, including the A-Z endings and the DLC endings.<\/p><!-- \/wp:paragraph -->\n<!-- wp:paragraph --><p>Among the various endings, Ending E results in the player's save file being deleted. This conclusion is often regarded by many players as the \"true ending,\" perfectly aligning with the game's overarching themes of nihilism and destruction. Yoko Taro revealed that when this ending was initially designed, Yosuke Saito was unaware of it. It wasn\u2019t until later stages of development that members of the team quietly informed him about it.<\/p><!-- \/wp:paragraph -->\n<!-- wp:paragraph --><p>Interestingly, NieR's debut title sold only 500,000 copies upon release. Although it didn\u2019t result in losses for the studio, its commercial performance was far from stellar. Therefore, the global acclaim that followed the release of NieR: Automata was, as Yoko Taro admitted, a truly surprising development.<\/p><!-- \/wp:paragraph -->\n<!-- wp:paragraph --><p>As for when the series will release a new installment, unfortunately, the studio has yet to announce further details. However, as a devoted fan of the NieR series, I will patiently wait and look forward to the arrival of the next chapter.<\/p><!-- \/wp:paragraph -->\n\n<!-- wp:embed {\"url\":\"https:\/\/youtu.be\/3FQD3gUBShw?feature=shared\",\"type\":\"video\",\"providerNameSlug\":\"youtube\",\"responsive\":true,\"className\":\"wp-embed-aspect-16-9 wp-has-aspect-ratio\"} -->\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n\nhttps:\/\/youtu.be\/3FQD3gUBShw?feature=shared\n\n<\/div><\/figure>\n\n<!-- \/wp:embed -->","_links":{"self":[{"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/posts\/776985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/comments?post=776985"}],"version-history":[{"count":0,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/posts\/776985\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/media\/769567"}],"wp:attachment":[{"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/media?parent=776985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/categories?post=776985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ztylezman.com\/en\/wp-json\/wp\/v2\/tags?post=776985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}