Xbox recently set a pre-order price of $80 for The Outer Worlds 2, sparking fierce backlash from the gaming community. This role-playing game developed by Obsidian Entertainment is highly anticipated, yet many players question whether it can live up to the so-called High-priced masterpiece label in terms of production scale, visual quality, and gameplay depth. Critics online have also voiced their concerns over Xbox’s approach, arguing that this move is overly aggressive and fails to consider the actual acceptance of consumers.
Some voices are comparing this price adjustment to the recent $80 pricing of Nintendo’s Switch 2 platform, questioning whether Xbox is blindly following industry trends. However, the outcomes indicate that players are clearly not on board. Reports suggest that the pre-order numbers for The Outer Worlds 2 are significantly lower than expected, serving as a direct catalyst for Xbox to reassess its pricing strategy. Obsidian Entertainment also responded on social media with a light-hearted tone, stating Received a distress signal from the players., and indicating that they will adjust the sales price, sincerely showing their high regard for community feedback.
Microsoft quickly issued an official response, announcing that it has decided to revert the price of The Outer Worlds 2 back to a more popular $69.99. Additionally, it confirmed that all users who paid the $80 pre-order fee will receive a refund. It’s worth noting that this isn’t just a one-off case for a single title; Microsoft also revealed that other upcoming flagship games will be adjusted back to the regular price of $69.99, which is clearly in contrast to its earlier statement about increasing prices for holiday games.
In its latest statement, Microsoft mentioned that the changes in pricing policy are based on market conditions and the rising costs of game development. They emphasized a continued effort to seek a more balanced approach, ensuring that players can experience more game content at reasonable prices across different platforms and devices. However, industry experts pointed out that while the increasing development costs are an objective fact, this incident further highlights the actual influence of collective consumer reactions on the policies of major game companies.
In fact, the recent incident with The Outer Worlds 2 has set a precedent for the entire gaming industry. Whether it’s Sony or other major publishers, they will have to take a more cautious approach to pricing policies in response to users clearly expressing their dissatisfaction and willingness to spend. Consumers aren’t outright against price increases, but the key is that the game itself must be compelling enough and offer substantial content to justify its value.
The original work was widely praised for its humor and freedom, and while expectations for the sequel are high, raising the price before showcasing actual game content inevitably raises players’ concerns. This recent price adjustment, although a passive response, has also allowed players to feel that the platform values their opinions again. As the gaming market becomes increasingly competitive, how major platforms and developers balance pricing, quality, and user expectations will be crucial for future industry competition.



